Class Bug Megathread

Discussion in 'Black Desert Bug Reports' started by Counter, Mar 18, 2018.

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  1. Counter

    Counter New Member

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    Nothing fancy just gonna put a list of bugs down, feel free to add I likely missed a few.
    EDIT: Thanks to Zirq, Kinto and the discord nerds for help filling this out

    All Classes
    Grab lock does not prevent the target from moving but still applies knockdown at the end of the animation
    Character collision disabled in pvp resulting in attacks going through the target
    Accuracy and Evasion only function on specific skills
    Skill Addons do not apply their buffs to the character
    Special Attack Modifiers: Down Attack, Air Attack do not work
    MP recovery from skills (not addons) only apply their HP/MP recovery from hitting a single target even in a pack of mobs this is how skill-addons are coded but should not be the behavior of class based recovery

    Musa/ Maehwa
    Blind Thrust applies the critical buff on the UI but not in game (tested with 0 crit, never got a crit on any swing after buff applied)
    During the hotbar activation of blooming the "invincibility" frames are not active making you take damage while performing the animation
    The dragon bite combo only applies the first CC effect (stiffness or stun) it does not apply the float effect resulting it it wiffing the rest of the combo on a target

    Maehwa
    Red Moon float is highly inconsistent it only procs maybe 20% of the time on a stationary target this was an old issue with retail as well but its carried over here

    Warrior
    Grab has 100% miss rate does not apply damage or knock down effect
    Warrior's Deep Thrust applies a stagger effect instead of a Knockback in PvP. In PvE it applies a knockdown as if you're using the mounted version of the skill.

    Valkyrie
    Grab has 100% miss rate does not apply damage or knock down effect
    Celestial Spear applies the critical buff on the UI but not in game (tested with 0 crit, never got a crit on any swing after buff applied)
    Shield Throw does not apply it's CC in pvp

    Tamer
    Heilang does 0 damage in pvp
    Heilang AI broken, experimental AI still broken
    Heilang doesn't do Void Lightning
    Tamers take additional Magic Damage in retail; needs removing here if not done
    already

    Ninja/Kuno
    Smokescreen does not apply its CC effect to targets in pvp (works in pve however)

    Ninja
    Stealth effect does not work in pvp character is still visible to other characters (this does not happen with kuno)

    Ranger
    Shotgun spreads its damage in a cone dealing much less than intended

    Sorcerer
    Dark Shield and Evasion passive do not seem to have any real impact on the character, the buff is applied in UI but in combat it is un-noticable
    Shards of Darkness is wonky in every possible way;
    - You start with 30 fragment capacity at rank 1 (should be 10 at R1, 20 at R2, 30 at R3)
    - Despite incorrectly having 30 fragment capacity, if you eat 30 fragments at rank 1, you get 60MP, as if you had eaten 10 fragments. This is technically correct, but still annoying with the capacity bug. This pretty much fixes itself at R3 Shards of Darkness, where absorbing 30 fragments gives the full 180MP. The same applies to the AP buff: At rank 1, no matter how many shards you eat, you will always get rank 1's buff.
    - Spirit Absorption is buggered completely. Neither rank 1 nor 2 work.
    - Shard Explosion's hit consistency is weird. Hitting the floor instead of an enemy directly seems to improve the hit detection a bit.
    - Shard Explosion does not suffer the same capacity-MP regen bug as Q does. Gives 180MP at all ranks of SoD if 30 fragments are eaten.
     
    Last edited: Mar 25, 2018
    Lyn likes this.
  2. Zirqui

    Zirqui New Member

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    imma slap u
    heres some real tamer bug notes:
    Tamer
    Doggo AI broken, experimental AI still broken
    Doggo doesn't do Void Lightning
    Tamers take additional Magic Damage in retail; needs removing here if not done already
    Grab puts mobs under floor in PvE for a few seconds; unsure if this applies to all grabs

    Edit: All classes(?) seem to only regen MP for one mob hit. Hitting one mob or twenty makes no difference to MP regeneration.
     
    Last edited: Mar 18, 2018
  3. Kinto

    Kinto New Member

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    Just wanted to add that Warrior has the same Issue. Also due to collision not properly working, any skill that would normally launch you forward a bit before being stopped by another physical character to apply damage is now extremely hard to use properly. Spinning Slash, Shield Uppercut, Twilight Scar and Shield Charge all send you through opponents.

    TBH I think the above bug is honestly due to collision in general not working. You are able to walk directly through someone right now whereas you would normally be stopped by their model unless in town.

    Warrior's Deep Thrust applies a stagger effect instead of a Knockback in PvP. In PvE it applies a knockdown as if you're using the mounted version of the skill.

    Edit: As of 3/21/2018 it seems like collision is working properly again. Not sure if because of a server start or a stealth fix but skills would normally send me through an opponent beforehand are no longer doing so. Still have the issue of certain skills not CCing the proper way or as long as they normally do.
     
    Last edited: Mar 21, 2018
  4. Zirqui

    Zirqui New Member

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    Sorceress:
    Shards of Darkness is wonky in every possible way;
    - You start with 30 fragment capacity at rank 1 (should be 10 at R1, 20 at R2, 30 at R3)
    - Despite incorrectly having 30 fragment capacity, if you eat 30 fragments at rank 1, you get 60MP, as if you had eaten 10 fragments. This is technically correct, but still annoying with the capacity bug. This pretty much fixes itself at R3 Shards of Darkness, where absorbing 30 fragments gives the full 180MP. The same applies to the AP buff: At rank 1, no matter how many shards you eat, you will always get rank 1's buff.
    - Spirit Absorption is buggered completely. Neither rank 1 nor 2 work.
    - Shard Explosion's hit consistency is weird. Hitting the floor instead of an enemy directly seems to improve the hit detection a bit.
    - Shard Explosion does not suffer the same capacity-MP regen bug as Q does. Gives 180MP at all ranks of SoD if 30 fragments are eaten.
     
    Lyn likes this.