Nothing fancy just gonna put a list of bugs down, feel free to add I likely missed a few. EDIT: Thanks to Zirq, Kinto and the discord nerds for help filling this out All Classes Grab lock does not prevent the target from moving but still applies knockdown at the end of the animation Character collision disabled in pvp resulting in attacks going through the target Accuracy and Evasion only function on specific skills Skill Addons do not apply their buffs to the character Special Attack Modifiers: Down Attack, Air Attack do not work MP recovery from skills (not addons) only apply their HP/MP recovery from hitting a single target even in a pack of mobs this is how skill-addons are coded but should not be the behavior of class based recovery Musa/ Maehwa Blind Thrust applies the critical buff on the UI but not in game (tested with 0 crit, never got a crit on any swing after buff applied) During the hotbar activation of blooming the "invincibility" frames are not active making you take damage while performing the animation The dragon bite combo only applies the first CC effect (stiffness or stun) it does not apply the float effect resulting it it wiffing the rest of the combo on a target Maehwa Red Moon float is highly inconsistent it only procs maybe 20% of the time on a stationary target this was an old issue with retail as well but its carried over here Warrior Grab has 100% miss rate does not apply damage or knock down effect Warrior's Deep Thrust applies a stagger effect instead of a Knockback in PvP. In PvE it applies a knockdown as if you're using the mounted version of the skill. Valkyrie Grab has 100% miss rate does not apply damage or knock down effect Celestial Spear applies the critical buff on the UI but not in game (tested with 0 crit, never got a crit on any swing after buff applied) Shield Throw does not apply it's CC in pvp Tamer Heilang does 0 damage in pvp Heilang AI broken, experimental AI still broken Heilang doesn't do Void Lightning Tamers take additional Magic Damage in retail; needs removing here if not done already Ninja/Kuno Smokescreen does not apply its CC effect to targets in pvp (works in pve however) Ninja Stealth effect does not work in pvp character is still visible to other characters (this does not happen with kuno) Ranger Shotgun spreads its damage in a cone dealing much less than intended Sorcerer Dark Shield and Evasion passive do not seem to have any real impact on the character, the buff is applied in UI but in combat it is un-noticable Shards of Darkness is wonky in every possible way; - You start with 30 fragment capacity at rank 1 (should be 10 at R1, 20 at R2, 30 at R3) - Despite incorrectly having 30 fragment capacity, if you eat 30 fragments at rank 1, you get 60MP, as if you had eaten 10 fragments. This is technically correct, but still annoying with the capacity bug. This pretty much fixes itself at R3 Shards of Darkness, where absorbing 30 fragments gives the full 180MP. The same applies to the AP buff: At rank 1, no matter how many shards you eat, you will always get rank 1's buff. - Spirit Absorption is buggered completely. Neither rank 1 nor 2 work. - Shard Explosion's hit consistency is weird. Hitting the floor instead of an enemy directly seems to improve the hit detection a bit. - Shard Explosion does not suffer the same capacity-MP regen bug as Q does. Gives 180MP at all ranks of SoD if 30 fragments are eaten.